Tuesday, January 6, 2015

5 Great Division One Social Studies Sites


Five Great Social Studies Websites For Division One* 

*This post definitely has a grade two slant!

Finding social studies websites for younger students can sometimes be problematic, as much of the reading level is quite high. That is why video sites like YouTube are great because they can provide content that is accessible for a larger audience. I make playlists for different topics. Here are some examples:

This is definitely aimed at older kids but I have used this site for grade two students to research things like the different animals found in Nunavut. The CG Kids Map Puzzle is a favourite during our geography unit. 


The Kids' Site of Canadian Settlement

This is actually archived now, so it is usable but not maintained. It has information on the Acadians and Ukrainians which is good for grade two. The reading level is quite high but good for read alouds. 


Social Studies Image Collection (LearnAlberta)

This is a LearnAlberta resource, available to those with a username and password. It has lots of great images related to the Alberta social studies curriculum. 


Virtual Museum of Canada

"The Virtual Museum of Canada (VMC) showcases a rich collection of Canadian heritage online." You can browse by age level:

Monday, December 22, 2014

The Best of Div1Edtech in 2014

A Look Back

We had a great and busy year at the Div1Edtech Blog. We had ten unique authors and wrote 45 different posts that included topics for grades one, two and three. 


The Five Best Posts of 2014

Do not have time to read all 44 (excluding this one) of our blog posts from 2014? With the help of in-person conversations, the stats from Blogger and the +1s we received on Google+, we have compiled this year's Best Of list for you!


Top Community Of Practice Post

In October, David “EducatorDave” Salmon presented how he uses Plickers in his grade three classroom at an EPSB COP day. I think a lot of teachers were then using Plickers the following week! He followed up his presentation with the post Throw Out Those Clickers and Use Plickers! which was equally well received. 

Top on Google+

Many Google+ readers obviously liked Digital Worksheets - Using Google Drawing In Math!

Three Other Top Posts


Onward to 2015

Do you find the Div1Edtech Blog helpful? What topics would you like to see more of in 2015? Leave a comment to let us know. 

Come back to see how we are using educational technology with younger students in 2015! 

Saturday, December 13, 2014

An Hour Of Code

What Is An Hour Of Code?

Started in 2013, I believe, the Hour of Code is an initiative tied into Computer Science Education Week (December 8-14th in 2014). The week is meant to provide students from kindergarten to grade twelve an opportunity to learn about computer science. The Hour Of Code is meant to expose students (and the public at large) to computer programing.  


Like any hour, day or week special event - you do not have to do this during that specific week if you are interested in participating. So if you are reading this blog post and want to do an "hour of code" in your class but do not want to way until 2015, go for it.



Why Do This With Division One Students?

Digital Literacy! 21st Century Skills! Students use products that involve code everyday. By having students participate in the Hour of Code, it helps them understand their modern world. And as it says on the Hour of Code website, it also "helps nurture problem-solving skills, logic and creativity. By starting early, students will have a foundation for success in any 21st-century career path."   


How To Do An Hour of Code When You Don't Know How To Code?

I admit last year when I heard of an Hour of Code I was interested but I haven't done any coding since university other than some HTML. This year I was a professional development day where I was given twenty minutes to explore Code.org. That's all you need - twenty minutes to explore and you will be ready to work with your students! You do not HAVE to sign in or register to do the activities. If you do sign up your class, then you can see your students' progress. As well, their work/progress is saved. 


What I Did

I decided to use Play Lab with my students. While I liked that the Frozen activity was as topical, I liked that Play Lab was gender neutral. I signed up and put the link that Code.org generated (for the students to login) on my class website. I printed out cards with the students' login information on them.

I did not tell my students what they were doing. I had them get their netbooks set up and then they joined me on the carpet for a video. At the start of each activity there is a video that introduces coding. I shared that with my whole class as I wanted to make sure all of them watched it all the way through and I wanted to elaborate on what they were doing. By the end of the video they were all pretty excited about learning how to make their own computer game. 

I was logged in a student account I made for myself. I modeled how to do the first four activities (there are ten in all) as I have a number of students who would have a challenge reading the instructions. I also modelled looking at "show code" at the end of each activity. I explained coding was another language and that when you selected "show code" it would translate what they had been doing into the coding language.  This lead us to the next embedded video about events in computer games. Again we watched it together. 

Then they were free to work at their own pace. Not surprisingly, most moved through the first four activities quickly. Activity five was the first one they had to figure out independently. In Play Lab this is when you not only have to "run" the program but you have to then interact with it to get the actions to happen. I helped one student. Then when the next student got

stuck, I sent over the student I had helped. Then when the next student got stuck, the newest "expert" was sent to help and I kept the chain reaction going. I encouraged students to help each other in general.  The activity has lots of built in supports/hints, but if you are struggling with reading, these are not helpful. I also found my students, not unlike myself, were less likely to read the instructions and more likely just click around until they solve it. If unable to solve it, then they would read the instructions (sometimes with my prompting). I also circulated to help and encourage them to help each other. 

Some of the most common errors were:

  • not putting the blocks in the correct place
  • not interacting with the puzzle after the "run" was selected (sometimes they needed to click on something or use arrow keys)
  • putting too many blocks in an activity (so they'd have all the correct blocks but with one extra one that caused it not to work)

Do You Need A Whole Hour?

I had blocked off an hour to do this activity (including getting logged in, watching the videos together and our short discussion). Most of my students were on or had completed the ninth activity. One student completed it all.

It made me laugh later in the day when my student teacher announced he had a very special something for the students, one of my students inquired excitedly if was to make their own computer game?




What's Next?

I think I will give them one more opportunity to make a game (activity ten). I have taken a screenshot of the end of Play Lab so that I can remind students to not press continue until I have their story URL. I do wish this was somehow stored in the teacher dashboard.  What I have not been able to do is move my student who has completed the entire activity onto a new activity. I can change the "course" for the whole class but not individual students. I may just make a new section.


Saturday, November 29, 2014

5 Great Division One Math Sites

There are so many math game websites out there to support the Alberta mathematics curriculum. Some are very specific and provide games and activities for a narrow number of concepts. Most, however, have many activities that have a wide range of great material for the division one math teacher. Here are five of my go-to websites for free online math activities in no particular order: 

OCSD Interactive Games 


Oswego City School District (New York state) has a large number of free math games as well as templates to make your own games (I have never tried these to see if they work). My favourites are:



A Maths Dictionary for Kids


I love using this website for the beginning of a new math unit. In the last few years I have started having students filling in a keywords sheet. At the beginning of the year I do this as a whole class activity. Then I move to having students doing it in partners. Eventually students work independently on creating a math glossary for themselves. LearnAlberta has a similar resource called Mathematics Glossary (you have to be logged into LearnAlberta to access this) but I do not find it as division one friendly. 


Math Under the Sea


A great resource you can access through LearnAlberta (again, you have to be logged into LearnAlberta to access this) based on the grade three Alberta curriculum but I have used pieces of it with grade twos. I like that it has short and simple yet engaging activities linked to the Alberta curriculum. Students get instant feedback on their work.

ICT Games - Numeracy

These activities are based on the English National Curriculum. Despite it being based on the English Curriculum, most of the activities support the learner outcomes of the Alberta curriculum. The activities are simple and fun and provide instant feedback to students. Perhaps the most loved ICT game each year is: Funky Mummy.


Virtual Manipulatives

I am cheating here a bit. Instead of one website, I've lumped a few virtual manipulative sites together. I still value concrete manipulatives over virtual manipulatives in grade two. However, I think providing students some experiences with virtual manipulatives is important so they can use them at home. They are also great to use at school when a school has a limited number of resources. I especially like when students get immediate feedback on how they use the manipulatives. 

  1. National Library of Virtual Manipulatives - Five years ago, this would definitely be my go to website for math manipulatives and it still is a great resource. However, now there are so many great K-3 sites for online manipulatives. 
  2. Virtual Manipulatives - Glencoe
  3. Illuminations K-2


A Note About LearnAlberta

LearnAlberta is meant to "assist kindergarten to Grade 12 teachers in Alberta locate and utilize digital learning and teaching resources produced by the Ministry of Education." Students and teachers can log in with a username and password provided by their district. For those with EPSB accounts, you can simply log into SchoolZone and then go to the resources tab and log into LearnAlberta by selecting the link there.


What are your favourite websites for math?

Friday, November 28, 2014

Get your students thinking with Into the Book!


Into The Book  Entry.png



Into the Book is a fabulous interactive reading comprehension website to teach reading strategies to students. Without exception, my students have found this site to be engaging and one that builds their confidence and success in understanding how to use reading strategies. Do they all become master readers? Not quite, but most students will start deliberately using at least two or three strategies in their reading and are quite proud of themselves that they can articulate why and how they are using it!



The strategies covered are; Using Prior Knowledge, Making Connections, Questioning, Visualizing, Inferring, Summarizing, Evaluating and Synthesizing.



Into The Book  Questioning.png
Each strategy has an introductory overview that is read to the student, a short video of a teacher and students in a classroom discussing the strategy...and the best part, interactive activities that students can complete on their own to practice using the strategy. Students can save and print their work or email it to their teacher to print for them. Each activity asks students to use higher level thinking skills and to respond in different ways.




Into the Book  Teacher Area  Resources  Summarizing.png
There is a not only a teaching guide for each activity, but a wealth of teaching resources for the strategies, including watching videos of other teachers teaching, a song, a list of read aloud books to support teaching the strategy, downloadable posters and lesson plans for other activities to do with your class.











Into the Book  Student Login.png
When students go to Into the Book, they click on ‘Students’ to enter the student area. There they will be asked for their ‘Key’, which is their password. Initially, they simply enter their name in the ‘Get a Key’ box and Into the Book generates a password which will be their name with a series of numbers behind it. Once this is recorded, they will use this to enter the site, thereby saving all their work should they not complete an activity in a session.

You can skip the log in process, however, students’ work will not be saved. Teachers do not require a log in to enter the teacher area.


Each section of the interactive activities has an ‘Audio’ button, so low readers can have the information and text read to them. They can go back at any time  and revise their work, or simply start again.


I have used this site with grades two and three. I start with a read aloud from the recommended resources and discuss the strategy with my students. I then introduce the song and the poster, and we do another read aloud and work with the strategy together. Then we go to Into the Book. I have done this both as a whole class and as a centre during our Daily Five time. I have used most of the lesson plan resources and have found them engaging for students. The one drawback is that for some activities, students need to enter text on the site, and that can become an issue for low spellers. I always tell them that I am not marking spelling, but I need to know what they are saying, so to spell the word the way it sounds.

Wednesday, November 19, 2014

Digital Worksheets - Using Google Drawing In Math

Can't They Do The Same Thing On Paper?

I've started using Google Drawing as a math centre this year. I've been creating what I call digital worksheets. Students are given material to respond to, similar to a paper worksheet. So why not just give them a paper worksheet?
  1. Technology in and of itself is motivating - it can be in colour when worksheets are black and white.
  2. It teaches them skills that will allow tasks to be more student created later in the year.
  3. It's more environmental.
  4. The more I use this format, the more likely I'll create more transformative activities. 

My Centres

Typically I do math centres a minimum of once a week. I have three centres in a one hour block. So that is about eight students to a centre. I try to make two centres that require little teacher input and then one Google App centre that I spend most of my time at.  I give a quick overview of the centres to start and then students rotate through the centres. Each centre is about 15-18 minutes in length.

The Activities

Thinking Addition For Subtraction

Students had to drag the subtraction number sentence to the related addition sentence and use the addition sentences to solve the subtraction questions.

What worked well: the simplicity of the activity.

What I would change: I made the font too small. My students use netbooks and while it worked okay, I think less questions with a larger font would be better. 

I have made a revised template for use next year. To use it yourself, open the file and Make A Copy








Make Them Equal - Make Them Unequal


Students had to drag the dots to the scales to either make the picture look equal or not equal. Students then had to fill in the number sentence - I had provided the symbols.

What worked well: students were able to do the task independently and they enjoyed the activity. Some were disappointed that the scales did not react to their choices ("Why doesn't the scale move up or down?").

What I would change: Sometimes students would drop a shape where they did not want it and in attempting to move it, would move the scale instead. I would like to find a pan balance image that would eliminate that issue. I try to always use images in my class that are free to use and I was not able to find a two pan balance/scale that was free to use that did not have a middle stem. I also required students to use all the objects for each picture. I do not think I would set that restriction next time.

Here is a template. To use it yourself, open the file and Make A Copy

Math Equality Journals

Students had to drag the images to show two equal sets and two not equal sets. Students then had to type a sentence for each symbol to explain what it means. My student who did not know how to spell equal was able to grab his duotang and use it to spell it for his work. 

What worked well: All students completed all parts of the task. 

What I would change: Nothing at the moment. I kept in mind the issues I had in the previous two activities and I was really pleased how it worked this time. Third time is the charm they say?


Here is a template. To use it yourself, open the file and Make A Copy

For these and other division one Google App templates, check out Division One Collaboration Site For Educational Technology. Click on the activity you like and make a copy!

Saturday, November 8, 2014

Have You Heard Of Kahoot?

David's recent post on Plickers reminded me of another classroom response system I recently heard about. Unlike Plickers students will need access to technology to participate.

At the last three professional development events I've gone to this year someone (usually a K-3 teacher)  has enthusiastically asked "have you heard of Kahoot." As well, this question has been asked on a few of the Google+ communities I follow. So... have YOU heard of Kahoot? If not, read on. If so, share your best Kahoot in the comments!

What Is Kahoot?

Kahoot is a classroom response system set up in a game-based style where the teacher creates quizzes, surveys or discussions. It is free to sign up and very simple to use for both the creator and the participants.

Why Do Teachers Like It?


User Friendly

Kahoot is simple to use for everyone. The set up side for teachers is user friendly. The interface for students is division one friendly.

Pictures and Videos

It is a way to give a quiz with pictures and videos! I like that you can have a video playing while students enter their information. That way there is something for students to attend to if they are finished early.

Engaging

It is gamification of quizzes/worksheets. So students are more engaged. There can be a competition/points element. After I gave my first Kahoot I had students regularly ask me if we could do Kahoot today.

Immediate Feedback

Students get immediate feedback if their answer is correct or not. 

Collaboration/Sharing

You can make your Kahoots public. Therefore you can access and modify pre-made Kahoots. You can easily share Kahoots with your grade level partners.  

Colette's Tips


Have A Few Kahoots Ready

Depending on your technology situation, you may not want to fire up your laptops for just a 10 question Kahoot. I suggest having a few Kahoots on file for upcoming topics so that when you have your laptops/chromebooks out you can do a Kahoot.

Nicknames

Have students get into the habit of using their own first names.  That way the data you gather (even if it just formative) is easy for you to use. 

Points

In younger grades, consider not always using points.

Preview

In younger grades, consider not always using points. I suggest trying the preview option if you have never used Kahoot before. It allows you to see the teacher side and the student side together.

First Kahoot

Keep your first Kahoot short and simple with younger students. 

How Does It Work?

Teacher Side

I'm going to make a new Kahoot quiz about insulation, as that is our current focus in science, as I write this post.

1. Log-in/Create an account.

2. Select the Create a new K button.

3. You'll be asked which type of Kahoot you want.

4. You'll be prompted to give your quiz a name.

5. Next you will create your questions. You have a limit of 95 characters for each question. You can upload images or videos (this is currently "experimental"). You can assign each question to have points or no points. You can also decide how long each question should take to answer (5 seconds to 120 seconds). Then you provide two to four answers for students to select and you identify which answer is correct.

6. It took me some time to figure out how to add a new question when making my first Kahoot. To add another question, look at the bottom and you will have four choices. Continue to add questions until you are done your quiz.

7. Once you press save and continue, you'll be given the chance to reorder any of your questions. Then you will have the opportunity to set your Kahoot as private or public, add a description, set the audience, set the difficulty level and add tags.


8. Finally you can give your quiz a cover image.* You can also use their experimental feature embedding "a YouTube video to be displayed in the background of the lobby screen as players join the game!"

*I used my own images or images that had permission for reuse. I haven't found a good way to give attribution however. I tried the description box but there is a limited number of characters.

9. Your Kahoot is ready to play! Press the Play Now button to get a pin to give to your students.

10. After the activity is over, you will have an option to download the results. You will get a spreadsheet with each "nickname" and their answers. 

I suggest trying the preview option if you have never used Kahoot before. It allows you to see the teacher side and the student side together.


How Does It Work - Student Side?

The teacher logs in to Kahoot using one url https://create.kahoot.it/#login.

1. The users/students log in using a different url: Kahoot.it. There they enter a game "pin" number provided to them by their teacher. 

2. Then they are prompted to enter a "nickname". Once all students are in the activity can start.

3. The Smartboard* will show a question and possible answers. On the students' devices will be four colours. The students select the colour/shape that matches the correct answer. 

4. Students are then told on their devices if they got it correct or not. The Smartbord will show the correct answer and a graph of how many got the answer correct. 

5. Then the teacher can select "next" to go onto the next question. A scoreboard will show the top scores if you chose to have points. 

6. The students can rate the activity after the quiz is over. 

*There needs to be some way for the teacher to share the questions. I have used the Smartboard but you could use a TV, projector, etc.